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Mantras

A mantra is a word you type in, made of smaller words strung together. The game reads it from the end:

  1. The last word sets the mantra's effect, targets, MP cost and power.
  2. Every word before it changes the MP cost and power, and some change the element or effect.

Each word works differently depending on where it is, so the tables below show both.

For example, PECOABITNA is PE + COA + BIT + NA. NA at the end: 2 MP, hits all enemies. BIT makes it fire damage and adds 1 MP. COA and PE each take off 1 MP, so it ends up costing 1 MP.

Power is hidden in-game. It runs from 0 to 255, and higher power means more damage, healing or a bigger stat change. The MP cost never goes below 1.

  • Elements fight each other. Fire and water are opposites, and so are wind and lightning, and holy and dark. An earlier word of the opposite element halves an elemental mantra's power. One of any other element only adds half its power.
  • Don't repeat a word. Using the same word twice halves the power.

Words

Cost and Power

These mostly go at the front, to make a mantra cheaper or stronger.

Word At the end MP Power Earlier on MP Power
PE Weak damage, all 7 40 -1 +10
COA Defense up 8 16 -1 +10
BE Weak damage 1 5 -1 +10
KI Instant death 8 10 +5 +38
KUE Damage 8 80 +6 +48
NANI Weak damage 1 10 +8 +56
NA Weak damage, all 2 9 Hits all +3 +8
T Lightning damage 1 10 Lightning damage +1 0

NA is the word to end on when you want something to hit everyone. Put an element or effect word in front of it, like BIT in PECOABITNA or FAST in PECOAFASTNA.

Attack

Word At the end MP Power Earlier on MP Power
BIT Fire damage 11 110 Fire damage +1 +13
MINU Water damage 11 110 Water damage +1 +8
US Lightning damage 11 110 Lightning damage +1 +13
JIN Wind damage 11 110 Wind damage +1 +8
SUN Holy damage 8 80 +1 +8
HILI Holy damage 8 80 Holy damage +3 +26
MUNY Dark damage 11 110 Dark damage +1 +13
GOD Dark damage 11 110 +1 +6
RAT Earth damage 3 30 Earth damage +1 +10

Healing

Word At the end MP Power Earlier on MP Power
LEF Restores HP 2 20 Restores HP +2 +8
LEFNA Restores HP, all 4 40 Restores HP, all +2 +8
MEGAMI Restores HP, all 8 100 +1 +8
SOUL Revives 8 40 +20 +8
CLEAN Blocks abnormal status 6 30 Blocks abnormal status +2 +19

LEFNA is one word, not LEF + NA.

Status Up

Word At the end MP Power Earlier on MP Power
SU Spirit up 8 16 Spirit up +8 +19
POWERUP Strength up, all 13 32 0 0
FAST Speed up 8 16 Speed up +8 +19
GAIA Defense up, all 9 16 Defense up, all +9 +19
BARRIER Magic defense up 8 16 Magic defense up +8 +19
REFLEC Magic evasion 24 0 Magic evasion +36 +38

COAREFLECTNA reads as COA + REFLEC + T + NA, not REFLECT.

Status Down

Word At the end MP Power Earlier on MP Power
VIRUS Spirit down 7 16 Spirit down +9 +19
WEAK Strength down 7 16 +1 +6
ZERO Magic defense down 7 16 Magic defense down +9 +19
SOFT Defense down 7 16 -2 -8
SLOW Speed down 7 16 Speed down +8 +19
STEAL Absorbs MP 1 16 +1 +4

Common Combinations

These groups show up at the front of a lot of mantras.

Combination Made of MP Power Used in
PECOA PE + COA -2 +20 PECOABITNA, PECOAMINUNA, PECOAUSNA, PECOAJINNA, PECOAHILINA, PECOAMUNYNA, PECOARATNA, PECOASUNA, PECOAPOWERUP, PECOAFASTNA, PECOAGAIA, PECOAGODWEAK, PECOAGODZERO, PECOAGODSOFT, PECOAGODSLOW, PECOAGODSOUL, PECOACLEANNA
BEPE BE + PE -2 +20 BEPEGODSTEAL, BEPEGODLEFNA
KIPECOA KI + PE + COA +3 +58 KIPECOAVIRUS
KIBEPE KI + BE + PE +3 +58 KIBEPELEFNA
BEKUE BE + KUE +5 +58 BEKUEGODSOUL
KIKUE KI + KUE +11 +86 KIKUEGODMINU
NANIKUE NANI + KUE +14 +104 NANIKUEGODUS
NANIKIKUE NANI + KI + KUE +19 +142 NANIKIKUEBIT, NANIKIKUEJIN, NANIKIKUESUN, NANIKIKUEGOD

Standalone Mantras

These work on their own, as a single word.

Mantra MP Target Effect
CRITICAL 12 One Attacks can't miss
INFINITY 24 One Attacks can't miss
PHOENIX 16 One Auto-revive
MIRACLE 20 All Restores the party; the caster dies
FLOAT 3 One Wind; adds Float
PEACE 3 All Escape from battle

Sources