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Dresspheres

All 19 Dresspheres in the order you can first get them, with how to get each one and its abilities. AP is the AP needed to learn it (0 means it's known from the start), and Needs is the ability you must learn first.

  • Yuna, Rikku and Paine share one set of Dresspheres. Each can change into any Dressphere on her Garment Grid mid-battle (see Garment Grids).
  • Special Dresspheres (Full Throttle, Floral Fallal, Machina Maw) belong to one character and don't go on a grid. In battle, change into every Dressphere on her grid once, then open the grid again to transform. She fights alone with two support units.
  • Festivalist, Trainer and Mascot have a different moveset for each of the three.
  • Creatures need a Dressphere too. It changes their stats but not their abilities; Mascot gives the biggest boost (see Building the Team).

Warrior

How to get it: Starting Dressphere (Paine).

Ability AP Needs
Attack 0 —
Sentinel 20 —
Flametongue 20 —
Ice Brand 20 —
Thunder Blade 20 —
Liquid Steel 20 —
Demi Sword 60 Flametongue, Ice Brand, Thunder Blade, and Liquid Steel
Excalibur 120 Demi Sword
Power Break 0 —
Armor Break 30 —
Magic Break 30 —
Mental Break 30 Magic Break
Delay Attack 100 Armor Break
Delay Buster 120 Delay Attack
Assault 100 Sentinel
SOS Protect 20 Sentinel

Thief

How to get it: Starting Dressphere (Rikku).

Ability AP Needs
Attack 0 —
Steal 0 —
Pilfer Gil 30 —
Borrowed Time 100 —
Pilfer HP 60 Pilfer Gil
Pilfer MP 60 Pilfer HP
Sticky Fingers 120 Pilfer Gil
Master Thief 140 Sticky Fingers
Soul Swipe 160 Pilfer Gil
Steal Will 160 Soul Swipe
Flee 10 —
Item Hunter 60 —
First Strike 40 —
Initiative 60 First Strike
Slowproof 20 Item Hunter
Stopproof 40 Slowproof

Gunner

How to get it: Starting Dressphere (Yuna).

Ability AP Needs
Attack 0 —
Trigger Happy 0 —
Potshot 20 —
Cheap Shot 30 Potshot
Enchanted Ammo 30 —
Target MP 30 Enchanted Ammo
Quarter Pounder 40 Target MP
On the Level 40 Target MP
Burst Shot 60 —
Table-turner 60 Potshot
Scattershot 80 Burst Shot
Scatterburst 120 Scattershot
Darkproof 30 —
Sleepproof 30 Darkproof
Trigger Happy Lv. 2 80 —
Trigger Happy Lv. 3 150 Trigger Happy Lv. 2

Songstress

How to get it: Chapter 1, Luca: Yuna gets it in the opening fight with Leblanc.

Ability AP Needs
Darkness Dance 0 —
Samba of Silence 20 —
MP Mambo 20 Key item: Magical Dances, Vol. I
Magical Masque 20 Key item: Magical Dances, Vol. II
Sleepy Shuffle 80 —
Carnival Cancan 80 Sleepy Shuffle
Slow Dance 60 —
Brake-dance 120 Slow Dance
Jitterbug 120 Slow Dance
Dirty Dancing 160 Carnival Cancan
Battle Cry 10 —
Cantus Firmus 10 Battle Cry
Esoteric Melody 10 —
Disenchant 10 Esoteric Melody
Perfect Pitch 10 —
Matador's Song 10 Perfect Pitch

Festivalist

How to get it: Chapter 1, Celsius: Brother gives it to you on your first visit. HD Remaster and International only.

Festivalist: Yuna

Ability AP Needs
Attack 0 —
Twinkler 30 —
Spinner 30 —
Popper 30 Spinner
Fountain 40 Popper
Fire Sandals 0 —
Ice Sandals 30 —
Ltng. Sandals 30 —
Water Sandals 30 —
Flare Sandals 60 Fire Sandals, Ice Sandals, Ltng. Sandals, and Water Sandals
Ultima Sandals 100 Flare Sandals
Piercing Magic 30 Silenceproof
Silenceproof 30 —
Pointlessproof 20 —
SOS Regen 30 Pointlessproof
SOS Wall 100 SOS Regen

Festivalist: Rikku

Ability AP Needs
Attack 0 —
Twinkler 30 —
Spinner 30 —
Popper 30 Spinner
Fountain 40 Popper
Fire Fish 0 —
Ice Fish 30 —
Ltng. Fish 30 —
Water Fish 30 —
Gravity Fish 60 Fire Fish, Ice Fish, Ltng. Fish, and Water Fish
Holy Fish 100 Gravity Fish
Slowproof 20 —
Stopproof 40 Slowproof
Pointlessproof 20 —
SOS Regen 30 Pointlessproof
SOS Wall 100 SOS Regen

Festivalist: Paine

Ability AP Needs
Attack 0 —
Twinkler 30 —
Spinner 30 —
Popper 30 Spinner
Fountain 40 Popper
Blind Mask 0 —
Silence Mask 30 —
Sleep Mask 30 —
Poison Mask 30 —
Stop Mask 60 Blind Mask, Silence Mask, Sleep Mask, and Poison Mask
Petro Mask 80 Stop Mask
Slowproof 20 —
Stopproof 40 Slowproof
SOS Haste 50 Stopproof
SOS Regen 30 —
SOS Wall 100 SOS Regen

Black Mage

How to get it: Chapter 1, Celsius: Shinra gives it to you after the Mt. Gagazet Floating Ruins.

Ability AP Needs
Fire 0 —
Blizzard 0 —
Thunder 0 —
Water 0 —
Fira 40 Fire
Blizzara 40 Blizzard
Thundara 40 Thunder
Watera 40 Water
Firaga 100 Fira
Blizzaga 100 Blizzara
Thundaga 100 Thundara
Waterga 100 Watera
Focus 10 —
MP Absorb 10 Focus
Black Magic Lv. 2 40 MP Absorb
Black Magic Lv. 3 60 Black Magic Lv. 2

White Mage

How to get it: Chapter 1, Besaid: beat the Flame Dragon in the cave.

Ability AP Needs
Pray 0 —
Vigor 20 Pray
Cure 0 —
Cura 40 —
Curaga 80 Cura
Regen 80 Curaga
Esuna 20 —
Dispel 30 Esuna
Life 30 —
Full-Life 160 Life
Shell 30 —
Protect 30 Shell
Reflect 30 Protect
Full-Cure 80 Regen
White Magic Lv. 2 40 Vigor
White Magic Lv. 3 60 White Magic Lv. 2

Gun Mage

How to get it: Chapter 1, Moonflow: finish "Shave the Hypello?" for Tobli. Missed it? Sell at least six of Tobli's ten tickets without a loss in Chapter 2.

Ability AP Needs
Attack 0 —
Blue Bullet 0 —
Scan 0 —
Shell Cracker 20 —
Anti-Aircraft 20 —
Silver Bullet 20 —
Flan Eater 20 —
Elementillery 20 Flan Eater
Killasaurus 20 —
Drake Slayer 20 Killasaurus
Dismantler 20 —
Mech Destroyer 20 Dismantler
Demon Muzzle 20 Anti-Aircraft
Fiend Hunter Lv. 2 30 —
Scan Lv. 2 20 Scan
Scan Lv. 3 100 Scan Lv. 2

Psychic

How to get it: Fiend Arena: first Standard Cup win. HD Remaster and International only.

Ability AP Needs
Attack 0 —
Psychic Bomb 0 —
Maser Eye 30 —
Telekinesis 30 Maser Eye
Brainstorm 30 Telekinesis
Express 40 —
Teleport 30 Express
Time Trip 100 Teleport
Magic Guard 80 Gravity Eater
Physics Guard 80 Magic Guard
Excellence 120 Physics Guard
Fire Eater 40 —
Ice Eater 40 —
Lightning Eater 40 —
Water Eater 40 —
Gravity Eater 60 Fire Eater, Ice Eater, Lightning Eater, and Water Eater

Alchemist

How to get it: Chapter 2, Calm Lands: the "Clean Sweep" mission at the Chocobo Ranch. Clasko has to reach the Calm Lands first.

Ability AP Needs
Attack 0 —
Mix 0 —
Potion (Alchemist Ability) 10 —
Hi-Potion (Alchemist Ability) 40 Potion
Mega-Potion (Alchemist Ability) 120 Hi-Potion
X-Potion (Alchemist Ability) 160 Mega-Potion
Remedy (Alchemist Ability) 20 —
Dispel Tonic (Alchemist Ability) 20 Remedy
Phoenix Down (Alchemist Ability) 30 —
Mega Phoenix (Alchemist Ability) 200 Phoenix Down
Ether (Alchemist Ability) 400 Dispel Tonic
Elixir (Alchemist Ability) 999 Ether
Items Lv. 2 30 —
Chemist 40 —
Elementalist 80 —
Physicist 100 Chemist and Elementalist

Dark Knight

How to get it: Chapter 2, Bevelle Underground: a chest at the end of the lift and switch puzzle. It stays there if you miss it.

Ability AP Needs
Attack 0 —
Darkness 0 —
Drain 20 —
Demi 20 —
Confuse 30 Demi
Break 40 Confuse
Bio 30 —
Doom 20 Bio
Death 50 Doom
Black Sky 100 Death
Charon 20 —
Poisonproof 30 —
Stoneproof 30 Poisonproof
Confuseproof 30 Stoneproof
Curseproof 30 —
Deathproof 40 Curseproof

Samurai

How to get it: Chapter 3, Kilika Temple: on the floor after the two Daevas. If you miss it, it's in a chest there in Chapter 5.

Ability AP Needs
Attack 0 —
Spare Change 20 —
Mirror of Equity 0 —
Magicide 30 —
Dismissal 30 Magicide
Fingersnap 40 Dismissal
Sparkler 40 —
Fireworks 60 Sparkler
Momentum 60 Sparkler
Shin-Zantetsu 100 Momentum
Nonpareil 20 —
No Fear 30 Nonpareil
Clean Slate 40 No Fear
Hayate 60 Clean Slate
Zantetsu 140 Shin-Zantetsu
SOS Critical 80 Fireworks

Lady Luck

How to get it: Chapter 3, Luca: win the Sphere Break tournament and beat Shinra. Or beat him in the stadium basement in Chapter 5.

Ability AP Needs
Attack 0 —
Bribe 40 —
Two Dice 20 —
Four Dice 100 Two Dice
Attack Reels 0 —
Magic Reels 70 Attack Reels
Item Reels 80 Magic Reels
Random Reels 120 Item Reels
Luck 30 —
Felicity 40 Luck
Tantalize 60 —
Critical 160 Felicity
Double EXP 80 —
SOS Spellspring 30 Four Dice
Gillionaire 100 Double EXP
Double Items 100 Gillionaire

Berserker

How to get it: Chapter 3, Lake Macalania: defend the Travel Agency and win six battles in a row. Chapter 3 only.

Ability AP Needs
Attack 0 —
Berserk 0 —
Cripple 20 —
Mad Rush 30 Cripple
Crackdown 30 —
Eject 40 Mad Rush
Unhinge 40 Crackdown
Intimidate 50 Unhinge
Envenom 30 —
Hurt 60 Envenom
Howl 80 Mad Rush
Itchproof 20 Cripple
Counterattack 180 —
Magic Counter 300 Counterattack
Evade & Counter 400 Magic Counter
Auto-Regen 80 Hurt

Trainer

How to get it: Chapter 3, Mt. Gagazet: Kimahri gives it if you answered him right in Chapter 2.

Trainer: Yuna

Ability AP Needs
Attack 0 —
Holy Kogoro 0 —
Kogoro Blaze 0 —
Kogoro Freeze 40 —
Kogoro Shock 40 —
Kogoro Deluge 40 —
Kogoro Strike 80 —
Doom Kogoro 80 Kogoro Strike
Kogoro Cure 30 —
Kogoro Remedy 40 Kogoro Cure
Pound! 100 Doom Kogoro
Half MP Cost 200 MP Stroll
HP Stroll 20 —
MP Stroll 20 HP Stroll
Kogoro Lv. 2 80 —
Kogoro Lv. 3 100 Kogoro Lv. 2

Trainer: Rikku

Ability AP Needs
Attack 0 —
Sneaky Ghiki 0 —
Ghiki Gouge 0 —
Ghiki Gag 80 Ghiki Gouge
Mugger Ghiki 0 —
Pesky Ghiki 100 Mugger Ghiki
Bully Ghiki 100 Pesky Ghiki
Ghiki Meds 40 Ghiki Pep
Ghiki Pep 30 Ghiki Cheer
Ghiki Cheer 0 —
Swarm, Swarm! 100 Bully Ghiki
Half MP Cost 200 MP Stroll
HP Stroll 20 —
MP Stroll 20 HP Stroll
Ghiki Lv. 2 80 —
Ghiki Lv. 3 100 Ghiki Lv. 2

Trainer: Paine

Ability AP Needs
Attack 0 —
Carrier Flurry 0 —
Poison Flurry 40 —
Stone Flurry 60 Poison Flurry
Death Flurry 60 Stone Flurry
Flurry Guard 60 Flurry Speed
Flurry Speed 60 —
Flurry Shield 60 Flurry Speed
HP Flurry 0 —
Recovery Flurry 40 HP Flurry
Maulwings! 100 Death Flurry
Half MP Cost 200 MP Stroll
HP Stroll 20 —
MP Stroll 20 HP Stroll
Flurry Lv. 2 80 —
Flurry Lv. 3 100 Flurry Lv. 2

Mascot

How to get it: Episode Complete in all 15 locations (scene on the Celsius in Chapter 5), or the first Youth League Tournament win in the Fiend Arena.

Mascot: Yuna

Ability AP Needs
Attack 0 —
Moogle Jolt 40 —
Moogle Cure 0 —
Moogle Regen 0 —
Moogle Wall 0 —
Moogle Life 0 —
Moogle Cureja 40 —
Moogle Regenja 40 —
Moogle Wallja 40 —
Moogle Lifeja 40 —
Moogle Beam 80 SOS Protect
Ribbon 999 SOS Protect
Auto-Shell 80 —
Auto-Protect 80 Auto-Shell
Swordplay 80 —
Arcana 80 —

Mascot: Rikku

Ability AP Needs
Attack 0 —
Cait Fire 0 —
Cait Thunder 0 —
Cait Blizzard 0 —
Cait Water 0 —
Power Eraser 40 —
Armor Eraser 40 —
Magic Eraser 40 —
Mental Eraser 40 —
Speed Eraser 40 —
PuPu Platter 80 SOS Protect
Ribbon 999 SOS Protect
Auto-Shell 80 —
Auto-Protect 80 Auto-Shell
Instinct 80 —
White Magic 80 —

Mascot: Paine

Ability AP Needs
Attack 0 —
Dark Knife 0 —
Silence Knife 0 —
Sleep Knife 0 —
Berserk Knife 0 —
Poison Knife 0 —
Stone Knife 0 —
Stop Knife 0 —
Quartet Knife 0 —
Arsenic Knife 0 —
Cactling Gun 80 SOS Protect
Ribbon 999 SOS Protect
Auto-Shell 80 —
Auto-Protect 80 Auto-Shell
Bushido 80 —
Black Magic 80 —

Full Throttle

How to get it: Paine's Special. Chapter 1, Macalania Woods: talk to Tromell at the Spring four times. Last chance: the same in Chapter 2.

Full Throttle: Full Throttle

Ability AP Needs
Attack 0 —
Fright 20 Assoil
Aestus 0 —
Winterkill 0 —
Whelmen 0 —
Levin 0 —
Wisenen 10 —
Fiers 20 Wisenen
Deeth 20 Fiers
Assoil 20 —
Sword Dance 30 Fright
Ribbon 0 —
Double HP 20 —
Triple HP 30 Double HP
Break HP Limit 20 Key item: Corpus Invictus
Break Dmg. Limit 20 Key item: Victor Primoris

Full Throttle: Dextral Wing

Ability AP Needs
Venom Wing 0 —
Blind Wing 0 —
Mute Wing 0 —
Rock Wing 10 —
Lazy Wing 0 —
Violent Wing 10 —
Still Wing 10 —
Crazy Wing 10 Violent Wing
Stamina 0 —
Mettle 0 —
Reboot 10 Mettle
Ribbon 0 —
Double HP 20 —
Triple HP 30 Double HP
Break HP Limit 20 Key item: Corpus Invictus
Break Dmg. Limit 20 Key item: Victor Primoris

Full Throttle: Sinistral Wing

Ability AP Needs
Steel Feather 0 —
Diamond Feather 0 —
White Feather 0 —
Buckle Feather 0 —
Cloudy Feather 10 —
Pointed Feather 10 Cloudy Feather
Pumice Feather 10 —
Ma'at's Feather 10 —
Stamina 0 —
Mettle 0 —
Reboot 10 Mettle
Ribbon 0 —
Double HP 20 —
Triple HP 30 Double HP
Break HP Limit 20 Key item: Corpus Invictus
Break Dmg. Limit 20 Key item: Victor Primoris

Floral Fallal

How to get it: Yuna's Special. Chapter 2, Djose Highroad, during that chapter's mission.

Floral Fallal: Floral Fallal

Ability AP Needs
Attack 0 —
Libra 4 —
Heat Whirl 0 —
Ice Whirl 0 —
Electric Whirl 0 —
Aqua Whirl 0 —
Barrier 20 —
Shield 20 Barrier
Flare Whirl 24 —
Great Whirl 30 Flare Whirl
All-Life 8 —
Ribbon 0 —
Double HP 20 —
Triple HP 30 Double HP
Break HP Limit 20 Key item: Aurora Rain
Break Dmg. Limit 20 Key item: Twilight Rain

Floral Fallal: Right Pistil

Ability AP Needs
White Pollen 0 —
White Honey 10 —
Hard Leaves 0 —
Tough Nuts 0 —
Mirror Petals 0 —
Floral Rush 20 White Honey
Floral Bomb 0 —
Fallal Bomb 10 —
Floral Magisol 10 Fallal Bomb
Fallal Magisol 10 Floral Magisol
Right Stigma 20 Fallal Magisol
Ribbon 0 —
Double HP 20 —
Triple HP 30 Double HP
Break HP Limit 20 Key item: Aurora Rain
Break Dmg. Limit 20 Key item: Twilight Rain

Floral Fallal: Left Pistil

Ability AP Needs
Dream Pollen 0 —
Mad Seeds 0 —
Sticky Honey 0 —
Halfdeath Petals 0 —
Poison Leaves 10 —
Death Petals 10 Poison Leaves
Silent White 0 —
Congealed Honey 20 —
Panic Floralysis 10 Congealed Honey
Ash Floralysis 10 Panic Floralysis
Left Stigma 20 Silent White
Ribbon 0 —
Double HP 20 —
Triple HP 30 Double HP
Break HP Limit 20 Key item: Aurora Rain
Break Dmg. Limit 20 Key item: Twilight Rain

Machina Maw

How to get it: Rikku's Special. Chapter 2, Bikanel Desert: comes in the Oasis mission cutscene.

Machina Maw: Machina Maw

Ability AP Needs
Attack 0 —
Revival 10 —
Death Missile 0 —
Bio Missile 0 —
Break Missile 0 —
Berserk Missile 10 —
Stop Missile 10 Berserk Missile
Confuse Missile 10 Stop Missile
Shockwave 20 —
Shockstorm 20 Shockwave
Vajra 30 Shockstorm
Ribbon 0 —
Double HP 20 —
Triple HP 30 Double HP
Break HP Limit 20 Key item: Machina Reactor
Break Dmg. Limit 20 Key item: Machina Booster

Machina Maw: Smasher-R

Ability AP Needs
Howitzer 0 —
Sleep Shell 10 —
Slow Shell 10 Sleep Shell
Anti-Power Shell 10 Slow Shell
Anti-Armor Shell 10 Anti-Power Shell
Scan 10 —
Shellter 20 —
Protector 20 Shellter
HP Repair 0 —
MP Repair 0 —
Homing Ray 0 —
Ribbon 0 —
Double HP 20 —
Triple HP 30 Double HP
Break HP Limit 20 Key item: Machina Reactor
Break Dmg. Limit 20 Key item: Machina Booster

Machina Maw: Crusher-L

Ability AP Needs
Howitzer 0 —
Blind Shell 10 Howitzer
Silence Shell 10 Blind Shell
Anti-Magic Shell 10 Silence Shell
Anti-Mental Shell 10 Anti-Magic Shell
Booster 20 —
Offense 20 —
Defense 20 Offense
HP Repair 0 —
MP Repair 0 —
Homing Ray 0 —
Ribbon 0 —
Double HP 20 —
Triple HP 30 Double HP
Break HP Limit 20 Key item: Machina Reactor
Break Dmg. Limit 20 Key item: Machina Booster

Sources