Bestiary¶
Enemies battle by battle, in story order. Wields is what the enemy fights with. Enemies don't drop items at random. The only items you can get from them are the ones named under a battle, and only if the unit that lands the kill has a free item slot. See the Walkthrough for strategy.
Check in game: the stats come from a per-enemy list, so an enemy that shows up in several battles may be stronger in the later ones.
Battle 1: Gate of the Ancients¶
Win: Kill the Rune Knight.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Goblin | 5 | 12 | 9 | 6 | 5 | 5 | Short Sword | — | |
| Dark Dwarf | 2 | 12 | 12 | 8 | 5 | 4 | Hand Axe | — | |
| Rune Knight | 1 | 14 | 16 | 7 | 7 | 7 | Bronze Lance | — |
Battle 2: Outside Guardiana¶
Win: Defeat all enemies.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Goblin | 5 | 12 | 9 | 6 | 5 | 5 | Short Sword | — | |
| Dark Dwarf | 3 | 12 | 12 | 8 | 5 | 4 | Hand Axe | — | |
| Rune Knight | 2 | 14 | 16 | 7 | 7 | 7 | Bronze Lance | — |
Battle 3: To Alterone¶
Win: Defeat all enemies, or reach Alterone.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Dark Dwarf | 5 | 12 | 12 | 8 | 5 | 4 | Hand Axe | — | |
| Rune Knight | 5 | 14 | 16 | 7 | 7 | 7 | Bronze Lance | — | |
| Giant Bat | 5 | 14 | 11 | 6 | 9 | 7 | — | — | Can put you to sleep |
Battle 4: Alterone¶
Win: Defeat all enemies.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Dark Dwarf | 4 | 12 | 12 | 8 | 5 | 4 | Hand Axe | — | |
| Rune Knight | 4 | 14 | 16 | 7 | 7 | 7 | Bronze Lance | — | |
| Giant Bat | 4 | 14 | 11 | 6 | 9 | 7 | — | — | Can put you to sleep |
| Sniper | 2 | 13 | 15 | 5 | 7 | 5 | Wooden Arrow | — | |
| Dark Mage | 1 | 13 | 10 | 6 | 9 | 5 | Wooden Staff | Blaze 2 |
Battle 5: Outside Rindo¶
Win: Defeat all enemies.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Dark Dwarf | 3 | 12 | 12 | 8 | 5 | 4 | Hand Axe | — | |
| Giant Bat | 4 | 14 | 11 | 6 | 9 | 7 | — | — | Can put you to sleep |
| Sniper | 2 | 13 | 15 | 5 | 7 | 5 | Wooden Arrow | — | |
| Dark Mage | 3 | 13 | 10 | 6 | 9 | 5 | Wooden Staff | Blaze 2 | |
| Zombie | 4 | 15 | 18 | 13 | 7 | 5 | — | — | Poisons. Weak to fire |
Battle 6: Cavern of Darkness¶
Win: Kill the Skeleton.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Giant Bat | 5 | 14 | 11 | 6 | 9 | 7 | — | — | Can put you to sleep |
| Dark Mage | 4 | 13 | 10 | 6 | 9 | 5 | Wooden Staff | Blaze 2 | |
| Zombie | 3 | 15 | 18 | 13 | 7 | 5 | — | — | Poisons. Weak to fire |
| Skeleton | 1 | 15 | 21 | 16 | 7 | 6 | Middle Sword | — |
Battle 7: Rindo Circus¶
Win: Kill the Marionette.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Giant Bat | 3 | 14 | 11 | 6 | 9 | 7 | — | — | Can put you to sleep |
| Mannequin | 3 | 16 | 16 | 10 | 8 | 5 | — | — | Poisons |
| Evil Puppet | 3 | 14 | 14 | 10 | 7 | 5 | Power Staff or Shield Ring | Freeze, Heal | Drains HP |
| Dire Clown | 2 | 15 | 18 | 11 | 7 | 5 | — | — | |
| Marionette (boss) | 1 | 35 | 25 | 13 | 13 | 6 | — | Freeze 3 | Regenerates |
Battle 8: Shade Abbey¶
Win: Kill the Ghoul.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Zombie | 6 | 15 | 18 | 13 | 7 | 5 | — | — | Poisons. Weak to fire |
| Skeleton | 3 | 15 | 21 | 16 | 7 | 6 | Middle Sword | — | |
| Ghoul | 1 | 25 | 23 | 14 | 9 | 6 | — | — |
Battle 9: Bustoke Quarry¶
Win: Kill the Master Mage.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Dark Mage | 2 | 13 | 10 | 6 | 9 | 5 | Wooden Staff | Blaze 2 | |
| Skeleton | 6 | 15 | 21 | 16 | 7 | 6 | Middle Sword | — | |
| Dark Elf | 2 | 16 | 26 | 9 | 10 | 6 | Steel Arrow | — | |
| Dark Priest | 4 | 16 | 21 | 9 | 10 | 5 | Power Staff or Shield Ring | Heal | |
| Lizardman | 1 | 20 | 24 | 12 | 12 | 6 | Middle Axe | — | |
| Master Mage | 1 | 22 | 33 | 13 | 26 | 5 | Holy Staff | Freeze 2 |
Battle 10: To Pao Bridge¶
Win: Defeat all enemies.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Skeleton | 5 | 15 | 21 | 16 | 7 | 6 | Middle Sword | — | |
| Dark Elf | 2 | 16 | 26 | 9 | 10 | 6 | Steel Arrow | — | |
| Dark Priest | 2 | 16 | 21 | 9 | 10 | 5 | Power Staff or Shield Ring | Heal | |
| Lizardman | 2 | 20 | 24 | 12 | 12 | 6 | Middle Axe | — | |
| Pegasus Knight | 4 | 18 | 21 | 16 | 12 | 7 | Bronze Lance | — | Flies |
Battle 11: Pao Bridge¶
Win: Defeat all enemies.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Dark Elf | 3 | 16 | 26 | 9 | 10 | 6 | Steel Arrow | — | |
| Dark Priest | 2 | 16 | 21 | 9 | 10 | 5 | Power Staff or Shield Ring | Heal | |
| Lizardman | 5 | 20 | 24 | 12 | 12 | 6 | Middle Axe | — | |
| Pegasus Knight | 3 | 18 | 21 | 16 | 12 | 7 | Bronze Lance | — | Flies |
| Silver Knight | 2 | 16 | 18 | 12 | 11 | 7 | Bronze Lance | — | |
| Laser Eye | 1 | 30 | 14 | 19 | 27 | 0 | — | — | Fires down the bridge every 10 turns, hitting its own side too |
Battle 12: Pao Prairie¶
Win: Kill Elliott. One Lizardman carries a Heat Axe.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Dark Priest | 3 | 16 | 21 | 9 | 10 | 5 | Power Staff or Shield Ring | Heal | |
| Lizardman | 5 | 20 | 24 | 12 | 12 | 6 | Middle Axe | — | |
| Pegasus Knight | 4 | 18 | 21 | 16 | 12 | 7 | Bronze Lance | — | Flies |
| Silver Knight | 4 | 16 | 18 | 12 | 11 | 7 | Bronze Lance | — | |
| Artillery | 1 | 14 | 24 | 15 | 14 | 4 | — | — | Long range |
| Elliott (boss) | 1 | 60 | 32 | 17 | 16 | 5 | Long Sword | — | Hits hard. No ranged attack |
Battle 13: Uranbatol Fortress¶
Win: Get into Uranbatol.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Dark Priest | 3 | 16 | 21 | 9 | 10 | 5 | Power Staff or Shield Ring | Heal | |
| Pegasus Knight | 3 | 18 | 21 | 16 | 12 | 7 | Bronze Lance | — | Flies |
| Silver Knight | 6 | 16 | 18 | 12 | 11 | 7 | Bronze Lance | — | |
| Artillery | 1 | 14 | 24 | 15 | 14 | 4 | — | — | Long range |
| Hellhound | 2 | 19 | 10 | 13 | 13 | 7 | — | — | Fire breath |
Battle 14: Uranbatol Docks¶
Win: Kill Balzabak.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Dark Priest | 1 | 16 | 21 | 9 | 10 | 5 | Power Staff or Shield Ring | Heal | |
| Evil Puppet | 1 | 14 | 14 | 10 | 7 | 5 | Power Staff or Shield Ring | Freeze, Heal | Drains HP |
| Silver Knight | 2 | 16 | 18 | 12 | 11 | 7 | Bronze Lance | — | |
| Artillery | 3 | 14 | 24 | 15 | 14 | 4 | — | — | Long range |
| Hellhound | 2 | 19 | 10 | 13 | 13 | 7 | — | — | Fire breath |
| Seabat | 5 | 22 | 20 | 14 | 14 | 7 | — | — | Can put you to sleep |
| Balzabak (boss) | 1 | 65 | 34 | 18 | 20 | 5 | Steel Sword | — | Never moves. Regenerates |
Battle 15: Sea Monsters¶
Win: Defeat all enemies.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Pegasus Knight | 3 | 18 | 21 | 16 | 12 | 7 | Bronze Lance | — | Flies |
| Seabat | 4 | 22 | 20 | 14 | 14 | 7 | — | — | Can put you to sleep |
| Conch | 3 | 21 | 20 | 15 | 16 | 6 | — | — | Poisons |
| Shellfish | 2 | 25 | 23 | 16 | 23 | 6 | — | — | Poisons |
Battle 16: The Ring Reef¶
Win: Kill the Master Mage.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Hellhound | 5 | 19 | 10 | 13 | 13 | 7 | — | — | Fire breath |
| Seabat | 4 | 22 | 20 | 14 | 14 | 7 | — | — | Can put you to sleep |
| Skeleton (stronger) | 5 | 15 | 25 | 20 | 7 | 6 | Long Sword or Shield Ring | — | |
| Worm | 3 | 17 | 20 | 16 | 16 | 4 | — | — | Can put you to sleep |
| Master Mage | 1 | 22 | 33 | 13 | 26 | 5 | Holy Staff | Freeze 2 |
Battle 17: Sea Monsters again¶
Win: Defeat all enemies. More arrive during the fight.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Pegasus Knight | 2 | 18 | 21 | 16 | 12 | 7 | Bronze Lance | — | Flies |
| Seabat | 5 | 22 | 20 | 14 | 14 | 7 | — | — | Can put you to sleep |
| Conch | 6 | 21 | 20 | 15 | 16 | 6 | — | — | Poisons |
| Shellfish | 4 | 25 | 23 | 16 | 23 | 6 | — | — | Poisons |
| Gargoyle | 1 | 18 | 26 | 15 | 20 | 6 | — | Muddle |
Battle 18: Rudo to Dragonia¶
Win: Kill the Durahan.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Master Mage | 4 | 22 | 33 | 13 | 26 | 5 | Holy Staff | Freeze 2 | |
| Artillery | 5 | 14 | 24 | 15 | 14 | 4 | — | — | Long range |
| Worm | 3 | 17 | 20 | 16 | 16 | 4 | — | — | Can put you to sleep |
| High Priest | 1 | 20 | 13 | 14 | 13 | 6 | Holy Staff | Heal 4 | |
| Golem | 5 | 17 | 28 | 28 | 16 | 4 | — | — | Use magic |
| Durahan | 1 | 22 | 39 | 28 | 13 | 5 | Broad Sword or Shield Ring | — | Can put you to sleep |
Battle 19: Dragonia¶
Win: Kill Kane.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Master Mage | 3 | 22 | 33 | 13 | 26 | 5 | Holy Staff | Freeze 2 | |
| Gargoyle | 3 | 18 | 26 | 15 | 20 | 6 | — | Muddle | |
| High Priest | 2 | 20 | 13 | 14 | 13 | 6 | Holy Staff | Heal 4 | |
| Golem | 4 | 17 | 28 | 28 | 16 | 4 | — | — | Use magic |
| Durahan | 2 | 22 | 39 | 28 | 13 | 5 | Broad Sword or Shield Ring | — | Can put you to sleep |
| Kane (boss) | 1 | 70 | 65 | 30 | 29 | 6 | Sword of Darkness | — | Sword of Darkness kills one unit outright. Lose if it hits Max |
Battle 20: Mountain Pass¶
Win: Defeat all enemies.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Master Mage | 4 | 22 | 33 | 13 | 26 | 5 | Holy Staff | Freeze 2 | |
| Gargoyle | 3 | 18 | 26 | 15 | 20 | 6 | — | Muddle | |
| High Priest | 2 | 20 | 13 | 14 | 13 | 6 | Holy Staff | Heal 4 | |
| Golem | 4 | 17 | 28 | 28 | 16 | 4 | — | — | Use magic |
| Bowrider | 2 | 18 | 40 | 11 | 14 | 7 | Assault Shell | — | |
| Belial | 3 | 21 | 26 | 20 | 22 | 6 | — | Bolt 1 | Hard to hit |
Battle 21: Mishaela's Lair¶
Win: Kill Mishaela.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Master Mage | 4 | 22 | 33 | 13 | 26 | 5 | Holy Staff | Freeze 2 | |
| Gargoyle | 3 | 18 | 26 | 15 | 20 | 6 | — | Muddle | |
| Durahan | 2 | 22 | 39 | 28 | 13 | 5 | Broad Sword or Shield Ring | — | Can put you to sleep |
| High Priest | 1 | 20 | 13 | 14 | 13 | 6 | Holy Staff | Heal 4 | |
| Bowrider | 3 | 18 | 40 | 11 | 14 | 7 | Assault Shell | — | |
| Belial | 3 | 21 | 26 | 20 | 22 | 6 | — | Bolt 1 | Hard to hit |
| Mishaela (boss) | 1 | 65 | 42 | 30 | 35 | 6 | — | Bolt 2 | Regenerates about 15 a turn |
Battle 22: Outside Prompt¶
Win: Defeat all enemies. One Durahan carries a Doom Blade.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Durahan | 4 | 22 | 39 | 28 | 13 | 5 | Broad Sword or Shield Ring | — | Can put you to sleep |
| Belial | 2 | 21 | 26 | 20 | 22 | 6 | — | Bolt 1 | Hard to hit |
| Jet | 2 | 28 | 45 | 32 | 33 | 7 | — | — | Flies |
| Torch Eye | 2 | 28 | 42 | 32 | 27 | 6 | — | — | Ranged beam |
| Wyvern | 2 | 32 | 39 | 30 | 31 | 7 | — | — | Flies. Fire breath |
| Minotaur | 1 | 31 | 46 | 30 | 31 | 5 | — | — |
Battle 23: Tower of the Ancients¶
Win: Kill the Demon Master. The Demon Master carries a Demon Rod.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Jet | 3 | 28 | 45 | 32 | 33 | 7 | — | — | Flies |
| Torch Eye | 3 | 28 | 42 | 32 | 27 | 6 | — | — | Ranged beam |
| Wyvern | 2 | 32 | 39 | 30 | 31 | 7 | — | — | Flies. Fire breath |
| Ice Worm | 5 | 30 | 40 | 25 | 26 | 5 | — | — | Ice breath |
| Steel Claw | 4 | 25 | 43 | 31 | 31 | 5 | — | — | |
| Demon Master | 1 | 27 | 52 | 24 | 50 | 6 | Demon Rod (some) | Freeze 3 |
Battle 24: Chaos¶
Win: Kill Chaos.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Jet | 4 | 28 | 45 | 32 | 33 | 7 | — | — | Flies |
| Torch Eye | 4 | 28 | 42 | 32 | 27 | 6 | — | — | Ranged beam |
| Minotaur | 2 | 31 | 46 | 30 | 31 | 5 | — | — | |
| Ice Worm | 4 | 30 | 40 | 25 | 26 | 5 | — | — | Ice breath |
| Demon Master | 3 | 27 | 52 | 24 | 50 | 6 | Demon Rod (some) | Freeze 3 | |
| Chaos (boss) | 1 | 65 | 50 | 35 | 32 | 6 | — | — | Laser ignores defense. Regenerates about 15 a turn |
Battle 25: To the Gate¶
Win: Defeat all enemies.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| High Priest | 1 | 20 | 13 | 14 | 13 | 6 | Holy Staff | Heal 4 | |
| Minotaur | 3 | 31 | 46 | 30 | 31 | 5 | — | — | |
| Demon Master | 2 | 27 | 52 | 24 | 50 | 6 | Demon Rod (some) | Freeze 3 | |
| Horseman | 3 | 24 | 53 | 16 | 17 | 7 | Buster Shot | — | |
| Cerberus | 4 | 27 | 42 | 26 | 38 | 7 | — | — | Magic breath |
| Armed Skeleton | 4 | 36 | 62 | 33 | 32 | 5 | Great Axe | — | Use magic |
Battle 26: Runefaust Castle¶
Win: Defeat all enemies.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| High Priest | 2 | 20 | 13 | 14 | 13 | 6 | Holy Staff | Heal 4 | |
| Horseman | 3 | 24 | 53 | 16 | 17 | 7 | Buster Shot | — | |
| Cerberus | 3 | 27 | 42 | 26 | 38 | 7 | — | — | Magic breath |
| Armed Skeleton | 3 | 36 | 62 | 33 | 32 | 5 | Great Axe | — | Use magic |
| Chimaera | 5 | 56 | 65 | 30 | 40 | 6 | — | — | |
| Blue Dragon | 3 | 50 | 63 | 32 | 42 | 5 | — | — | Ice breath |
Battle 27: King Ramladu¶
Win: Kill Ramladu.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Torch Eye | 6 | 28 | 42 | 32 | 27 | 6 | — | — | Ranged beam |
| Steel Claw | 6 | 25 | 43 | 31 | 31 | 5 | — | — | |
| Ramladu (boss) | 1 | 99 | 93 | 40 | 49 | 6 | Holy Staff | Aura 3 | Regenerates 24 a turn |
Battle 28: The Colossus¶
Win: Kill all three parts of the Colossus.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Jet | 3 | 28 | 45 | 32 | 33 | 7 | — | — | Flies |
| Horseman | 2 | 24 | 53 | 16 | 17 | 7 | Buster Shot | — | |
| Armed Skeleton | 3 | 36 | 62 | 33 | 32 | 5 | Great Axe | — | Use magic |
| Chimaera | 6 | 56 | 65 | 30 | 40 | 6 | — | — | |
| Blue Dragon | 3 | 50 | 63 | 32 | 42 | 5 | — | — | Ice breath |
| Colossus x3 (boss) | 1 | 65 | 50 | 40 | 37 | 4 | — | Freeze 3, Bolt 3, Blaze 3 | One spell per part |
Battle 29: Raising the Darkness¶
Win: Kill Darksol.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Torch Eye | 8 | 28 | 42 | 32 | 27 | 6 | — | — | Ranged beam |
| Steel Claw | 5 | 25 | 43 | 31 | 31 | 5 | — | — | |
| High Priest | 2 | 20 | 13 | 14 | 13 | 6 | Holy Staff | Heal 4 | |
| Blue Dragon | 2 | 50 | 63 | 32 | 42 | 5 | — | — | Ice breath |
| Darksol (boss) | 1 | 150 | 40 | 35 | 54 | 6 | — | Demon Blaze |
Battle 30: Dark Dragon¶
Win: Kill the Dark Dragon. Armed Skeletons keep spawning from two black squares until you stand on them.
| Enemy | # | HP | ATT | DEF | AGI | MOV | Wields | Spells | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Armed Skeleton | 2 | 36 | 62 | 33 | 32 | 5 | Great Axe | — | Use magic |
| Dark Dragon (3 heads) (boss) | 1 | 250 | 65–67 | 40 | 52–60 | 0 | — | Demon Blaze (center), Bolt 4 (left) | 250 HP per head. Kill the center first |
Sources¶
- Rosters, win conditions and enemy stats: Dark_Vortex's Shining Force guide (GameFAQs).