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Bestiary

Enemies battle by battle, in story order. Wields is what the enemy fights with. Enemies don't drop items at random. The only items you can get from them are the ones named under a battle, and only if the unit that lands the kill has a free item slot. See the Walkthrough for strategy.

Check in game: the stats come from a per-enemy list, so an enemy that shows up in several battles may be stronger in the later ones.

Battle 1: Gate of the Ancients

Win: Kill the Rune Knight.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Goblin 5 12 9 6 5 5 Short Sword —
Dark Dwarf 2 12 12 8 5 4 Hand Axe —
Rune Knight 1 14 16 7 7 7 Bronze Lance —

Battle 2: Outside Guardiana

Win: Defeat all enemies.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Goblin 5 12 9 6 5 5 Short Sword —
Dark Dwarf 3 12 12 8 5 4 Hand Axe —
Rune Knight 2 14 16 7 7 7 Bronze Lance —

Battle 3: To Alterone

Win: Defeat all enemies, or reach Alterone.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Dark Dwarf 5 12 12 8 5 4 Hand Axe —
Rune Knight 5 14 16 7 7 7 Bronze Lance —
Giant Bat 5 14 11 6 9 7 — — Can put you to sleep

Battle 4: Alterone

Win: Defeat all enemies.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Dark Dwarf 4 12 12 8 5 4 Hand Axe —
Rune Knight 4 14 16 7 7 7 Bronze Lance —
Giant Bat 4 14 11 6 9 7 — — Can put you to sleep
Sniper 2 13 15 5 7 5 Wooden Arrow —
Dark Mage 1 13 10 6 9 5 Wooden Staff Blaze 2

Battle 5: Outside Rindo

Win: Defeat all enemies.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Dark Dwarf 3 12 12 8 5 4 Hand Axe —
Giant Bat 4 14 11 6 9 7 — — Can put you to sleep
Sniper 2 13 15 5 7 5 Wooden Arrow —
Dark Mage 3 13 10 6 9 5 Wooden Staff Blaze 2
Zombie 4 15 18 13 7 5 — — Poisons. Weak to fire

Battle 6: Cavern of Darkness

Win: Kill the Skeleton.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Giant Bat 5 14 11 6 9 7 — — Can put you to sleep
Dark Mage 4 13 10 6 9 5 Wooden Staff Blaze 2
Zombie 3 15 18 13 7 5 — — Poisons. Weak to fire
Skeleton 1 15 21 16 7 6 Middle Sword —

Battle 7: Rindo Circus

Win: Kill the Marionette.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Giant Bat 3 14 11 6 9 7 — — Can put you to sleep
Mannequin 3 16 16 10 8 5 — — Poisons
Evil Puppet 3 14 14 10 7 5 Power Staff or Shield Ring Freeze, Heal Drains HP
Dire Clown 2 15 18 11 7 5 — —
Marionette (boss) 1 35 25 13 13 6 — Freeze 3 Regenerates

Battle 8: Shade Abbey

Win: Kill the Ghoul.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Zombie 6 15 18 13 7 5 — — Poisons. Weak to fire
Skeleton 3 15 21 16 7 6 Middle Sword —
Ghoul 1 25 23 14 9 6 — —

Battle 9: Bustoke Quarry

Win: Kill the Master Mage.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Dark Mage 2 13 10 6 9 5 Wooden Staff Blaze 2
Skeleton 6 15 21 16 7 6 Middle Sword —
Dark Elf 2 16 26 9 10 6 Steel Arrow —
Dark Priest 4 16 21 9 10 5 Power Staff or Shield Ring Heal
Lizardman 1 20 24 12 12 6 Middle Axe —
Master Mage 1 22 33 13 26 5 Holy Staff Freeze 2

Battle 10: To Pao Bridge

Win: Defeat all enemies.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Skeleton 5 15 21 16 7 6 Middle Sword —
Dark Elf 2 16 26 9 10 6 Steel Arrow —
Dark Priest 2 16 21 9 10 5 Power Staff or Shield Ring Heal
Lizardman 2 20 24 12 12 6 Middle Axe —
Pegasus Knight 4 18 21 16 12 7 Bronze Lance — Flies

Battle 11: Pao Bridge

Win: Defeat all enemies.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Dark Elf 3 16 26 9 10 6 Steel Arrow —
Dark Priest 2 16 21 9 10 5 Power Staff or Shield Ring Heal
Lizardman 5 20 24 12 12 6 Middle Axe —
Pegasus Knight 3 18 21 16 12 7 Bronze Lance — Flies
Silver Knight 2 16 18 12 11 7 Bronze Lance —
Laser Eye 1 30 14 19 27 0 — — Fires down the bridge every 10 turns, hitting its own side too

Battle 12: Pao Prairie

Win: Kill Elliott. One Lizardman carries a Heat Axe.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Dark Priest 3 16 21 9 10 5 Power Staff or Shield Ring Heal
Lizardman 5 20 24 12 12 6 Middle Axe —
Pegasus Knight 4 18 21 16 12 7 Bronze Lance — Flies
Silver Knight 4 16 18 12 11 7 Bronze Lance —
Artillery 1 14 24 15 14 4 — — Long range
Elliott (boss) 1 60 32 17 16 5 Long Sword — Hits hard. No ranged attack

Battle 13: Uranbatol Fortress

Win: Get into Uranbatol.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Dark Priest 3 16 21 9 10 5 Power Staff or Shield Ring Heal
Pegasus Knight 3 18 21 16 12 7 Bronze Lance — Flies
Silver Knight 6 16 18 12 11 7 Bronze Lance —
Artillery 1 14 24 15 14 4 — — Long range
Hellhound 2 19 10 13 13 7 — — Fire breath

Battle 14: Uranbatol Docks

Win: Kill Balzabak.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Dark Priest 1 16 21 9 10 5 Power Staff or Shield Ring Heal
Evil Puppet 1 14 14 10 7 5 Power Staff or Shield Ring Freeze, Heal Drains HP
Silver Knight 2 16 18 12 11 7 Bronze Lance —
Artillery 3 14 24 15 14 4 — — Long range
Hellhound 2 19 10 13 13 7 — — Fire breath
Seabat 5 22 20 14 14 7 — — Can put you to sleep
Balzabak (boss) 1 65 34 18 20 5 Steel Sword — Never moves. Regenerates

Battle 15: Sea Monsters

Win: Defeat all enemies.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Pegasus Knight 3 18 21 16 12 7 Bronze Lance — Flies
Seabat 4 22 20 14 14 7 — — Can put you to sleep
Conch 3 21 20 15 16 6 — — Poisons
Shellfish 2 25 23 16 23 6 — — Poisons

Battle 16: The Ring Reef

Win: Kill the Master Mage.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Hellhound 5 19 10 13 13 7 — — Fire breath
Seabat 4 22 20 14 14 7 — — Can put you to sleep
Skeleton (stronger) 5 15 25 20 7 6 Long Sword or Shield Ring —
Worm 3 17 20 16 16 4 — — Can put you to sleep
Master Mage 1 22 33 13 26 5 Holy Staff Freeze 2

Battle 17: Sea Monsters again

Win: Defeat all enemies. More arrive during the fight.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Pegasus Knight 2 18 21 16 12 7 Bronze Lance — Flies
Seabat 5 22 20 14 14 7 — — Can put you to sleep
Conch 6 21 20 15 16 6 — — Poisons
Shellfish 4 25 23 16 23 6 — — Poisons
Gargoyle 1 18 26 15 20 6 — Muddle

Battle 18: Rudo to Dragonia

Win: Kill the Durahan.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Master Mage 4 22 33 13 26 5 Holy Staff Freeze 2
Artillery 5 14 24 15 14 4 — — Long range
Worm 3 17 20 16 16 4 — — Can put you to sleep
High Priest 1 20 13 14 13 6 Holy Staff Heal 4
Golem 5 17 28 28 16 4 — — Use magic
Durahan 1 22 39 28 13 5 Broad Sword or Shield Ring — Can put you to sleep

Battle 19: Dragonia

Win: Kill Kane.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Master Mage 3 22 33 13 26 5 Holy Staff Freeze 2
Gargoyle 3 18 26 15 20 6 — Muddle
High Priest 2 20 13 14 13 6 Holy Staff Heal 4
Golem 4 17 28 28 16 4 — — Use magic
Durahan 2 22 39 28 13 5 Broad Sword or Shield Ring — Can put you to sleep
Kane (boss) 1 70 65 30 29 6 Sword of Darkness — Sword of Darkness kills one unit outright. Lose if it hits Max

Battle 20: Mountain Pass

Win: Defeat all enemies.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Master Mage 4 22 33 13 26 5 Holy Staff Freeze 2
Gargoyle 3 18 26 15 20 6 — Muddle
High Priest 2 20 13 14 13 6 Holy Staff Heal 4
Golem 4 17 28 28 16 4 — — Use magic
Bowrider 2 18 40 11 14 7 Assault Shell —
Belial 3 21 26 20 22 6 — Bolt 1 Hard to hit

Battle 21: Mishaela's Lair

Win: Kill Mishaela.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Master Mage 4 22 33 13 26 5 Holy Staff Freeze 2
Gargoyle 3 18 26 15 20 6 — Muddle
Durahan 2 22 39 28 13 5 Broad Sword or Shield Ring — Can put you to sleep
High Priest 1 20 13 14 13 6 Holy Staff Heal 4
Bowrider 3 18 40 11 14 7 Assault Shell —
Belial 3 21 26 20 22 6 — Bolt 1 Hard to hit
Mishaela (boss) 1 65 42 30 35 6 — Bolt 2 Regenerates about 15 a turn

Battle 22: Outside Prompt

Win: Defeat all enemies. One Durahan carries a Doom Blade.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Durahan 4 22 39 28 13 5 Broad Sword or Shield Ring — Can put you to sleep
Belial 2 21 26 20 22 6 — Bolt 1 Hard to hit
Jet 2 28 45 32 33 7 — — Flies
Torch Eye 2 28 42 32 27 6 — — Ranged beam
Wyvern 2 32 39 30 31 7 — — Flies. Fire breath
Minotaur 1 31 46 30 31 5 — —

Battle 23: Tower of the Ancients

Win: Kill the Demon Master. The Demon Master carries a Demon Rod.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Jet 3 28 45 32 33 7 — — Flies
Torch Eye 3 28 42 32 27 6 — — Ranged beam
Wyvern 2 32 39 30 31 7 — — Flies. Fire breath
Ice Worm 5 30 40 25 26 5 — — Ice breath
Steel Claw 4 25 43 31 31 5 — —
Demon Master 1 27 52 24 50 6 Demon Rod (some) Freeze 3

Battle 24: Chaos

Win: Kill Chaos.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Jet 4 28 45 32 33 7 — — Flies
Torch Eye 4 28 42 32 27 6 — — Ranged beam
Minotaur 2 31 46 30 31 5 — —
Ice Worm 4 30 40 25 26 5 — — Ice breath
Demon Master 3 27 52 24 50 6 Demon Rod (some) Freeze 3
Chaos (boss) 1 65 50 35 32 6 — — Laser ignores defense. Regenerates about 15 a turn

Battle 25: To the Gate

Win: Defeat all enemies.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
High Priest 1 20 13 14 13 6 Holy Staff Heal 4
Minotaur 3 31 46 30 31 5 — —
Demon Master 2 27 52 24 50 6 Demon Rod (some) Freeze 3
Horseman 3 24 53 16 17 7 Buster Shot —
Cerberus 4 27 42 26 38 7 — — Magic breath
Armed Skeleton 4 36 62 33 32 5 Great Axe — Use magic

Battle 26: Runefaust Castle

Win: Defeat all enemies.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
High Priest 2 20 13 14 13 6 Holy Staff Heal 4
Horseman 3 24 53 16 17 7 Buster Shot —
Cerberus 3 27 42 26 38 7 — — Magic breath
Armed Skeleton 3 36 62 33 32 5 Great Axe — Use magic
Chimaera 5 56 65 30 40 6 — —
Blue Dragon 3 50 63 32 42 5 — — Ice breath

Battle 27: King Ramladu

Win: Kill Ramladu.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Torch Eye 6 28 42 32 27 6 — — Ranged beam
Steel Claw 6 25 43 31 31 5 — —
Ramladu (boss) 1 99 93 40 49 6 Holy Staff Aura 3 Regenerates 24 a turn

Battle 28: The Colossus

Win: Kill all three parts of the Colossus.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Jet 3 28 45 32 33 7 — — Flies
Horseman 2 24 53 16 17 7 Buster Shot —
Armed Skeleton 3 36 62 33 32 5 Great Axe — Use magic
Chimaera 6 56 65 30 40 6 — —
Blue Dragon 3 50 63 32 42 5 — — Ice breath
Colossus x3 (boss) 1 65 50 40 37 4 — Freeze 3, Bolt 3, Blaze 3 One spell per part

Battle 29: Raising the Darkness

Win: Kill Darksol.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Torch Eye 8 28 42 32 27 6 — — Ranged beam
Steel Claw 5 25 43 31 31 5 — —
High Priest 2 20 13 14 13 6 Holy Staff Heal 4
Blue Dragon 2 50 63 32 42 5 — — Ice breath
Darksol (boss) 1 150 40 35 54 6 — Demon Blaze

Battle 30: Dark Dragon

Win: Kill the Dark Dragon. Armed Skeletons keep spawning from two black squares until you stand on them.

Enemy # HP ATT DEF AGI MOV Wields Spells Notes
Armed Skeleton 2 36 62 33 32 5 Great Axe — Use magic
Dark Dragon (3 heads) (boss) 1 250 65–67 40 52–60 0 — Demon Blaze (center), Bolt 4 (left) 250 HP per head. Kill the center first

Sources