Colosseum¶
The Colosseum is a district of Grandshelt, through the west exit of the plaza. It's closed early in the game and reopens in Chapter 4. The bulletin board in Zoldaad, the Imperial Capital, announces it.
There's also a Tablet Shard inside. Head all the way west on the first path.
How it works¶
- Sign up with the Colosseum Receptionist. Fights come in leagues of five battles. Win a battle to open the next one.
- The first win of each battle gives a one-time reward. Later wins give a Hi-Potion.
- If you lose, you can try again. Cleared battles can be fought again.
- Each battle's detail screen shows its recommended level and first-win reward.
- Win all five battles in a league to get its Proof of Victory. It opens the next league and adds stock to the shop.
Fledgling League¶
Enemy levels are higher than the recommended level, especially in Battle 5.
| Battle | Rec. level | Enemies | First win |
|---|---|---|---|
| 1 | 25 | Wyvern (lv 26), Magma Tortoise (lv 26), Coeurl (lv 27) | Magicite Shard |
| 2 | 27 | Chimera (lv 28) | Adamantite |
| 3 | 29 | Balaur ×2 (lv 32), Simurgh (lv 32), Blood Worm (lv 32) | Ancient Greatsword |
| 4 | 31 | Ice Lizard (lv 34), Gray Bomb (lv 33), Lieutenant (lv 34) | Magicite Shard |
| 5 | 32 | Allosaur (lv 37), Ice Sculpture (lv 37), Ahriman (lv 37) | Gaia Hammer |
The Gaia Hammer is a hammer "that can pulverize boulders."
Battle 1¶
| Enemy | Weak to | Resists | Watch for |
|---|---|---|---|
| Wyvern | Ice, Dark | — | |
| Magma Tortoise | Water | Fire | |
| Coeurl | Earth | — | Instant Death attacks |
Battle 2¶
| Enemy | Weak to | Resists | Watch for |
|---|---|---|---|
| Chimera | Earth, Dark | Fire, Ice, Lightning (immune to all three) | 14,800 HP and hard to stagger |
Battle 3¶
| Enemy | Weak to | Resists | Watch for |
|---|---|---|---|
| Balaur ×2 | Fire | Ice | Easily staggered |
| Simurgh | Wind | Earth | |
| Blood Worm | Ice, Water | — |
Five enemies at once. Ice hits the Blood Worm but is halved by the Balaurs, so spread-out spells need care.
Battle 4¶
| Enemy | Weak to | Resists | Watch for |
|---|---|---|---|
| Ice Lizard | Fire | Ice (immune) | |
| Gray Bomb | Fire | Ice | Self-destructs when its HP gets low |
| Lieutenant | Earth, Water | — | 26,950 HP and hard to stagger |
Fire covers both the Ice Lizard and the Gray Bomb.
Battle 5¶
| Enemy | Weak to | Resists | Watch for |
|---|---|---|---|
| Allosaur | Ice | Earth | Poison attacks |
| Ice Sculpture | Fire | Ice (immune) | Petrify attacks |
| Ahriman | Ice, Light | — | 31,300 HP, hard to stagger, Petrify and Instant Death attacks |
All three are level 37. The Jeweled Ring (2,000 gil in the Town of Amore, or a chest in Olderion) prevents Petrify and Paralysis, and a Gold Needle cures Petrify.
Shop¶
The Colosseum Quartermaster is in the room to the right. Weapons are limited to one each. Armor is limited to four each.
From the start¶
| Item | Type | Effect | Price |
|---|---|---|---|
| Hi-Potion | Item | Heals 800 HP | 800 |
| Mist Hi-Potion | Item | Heals 800 HP to all allies | 4,000 |
| Turbo Ether | Item | Restores 150 MP | 2,000 |
| Mist Turbo Ether | Item | Restores 150 MP to all allies | 10,000 |
| Phoenix Down | Item | Revives a KO'd ally at 25% HP | 200 |
| Variable Steel | Greatsword | Protect for 3 turns at the start of battle | 27,500 |
| Divine Mallet | Hammer | +10% Magic Attack | 26,500 |
| Adamite Jacket | Light armor | +250 HP | 30,000 |
| Precognizant Beads | Accessory (limit 4) | 20% chance to evade physical attacks | 10,000 |
| Zephyr Cloak | Accessory (limit 4) | 20% chance to evade magic attacks | 10,000 |
With the Fledgling's Proof of Victory¶
| Item | Type | Effect | Price |
|---|---|---|---|
| Remedy | Item | Cures all ailments except KO | 3,000 |
| Magicite Shard | Item | Awakens a Vision to ★ | 10,000 |
| Rikudo | Katana | +10% magic damage | 28,000 |
| Impetus Breaker | Gun | Slows a random enemy at the start of battle | 27,000 |
| Rod of Focus | Rod | +30% stagger power with attacks that hit a weakness | 27,500 |
| Guardian's Plate | Heavy armor | Protect and Shell while under half HP | 22,000 |
| Arch Robe | Robe | +20% healing magic | 20,000 |
| Warding Bell | Accessory (limit 1) | Halves the encounter rate | 12,000 |
| Foe Attractor | Accessory (limit 1) | Raises the encounter rate | 12,000 |
| Warrior's Bandana | Accessory (limit 1) | Fills the LB gauge 5% each time a standard attack deals damage | 15,000 |
Sources: battle lineups, enemy stats and shop stock from NiaDB; prices from vorxu; rules from allthings.how.