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Orb Dungeons

Place colored orbs on the pedestals in the Slimeland shrine to enter a randomly generated orb dungeon. Floor-by-floor notes are on Dungeon Floors.

Orbs

Orb Spirit Monster family
Yellow Earth Spirit Animal
Green Wind Spirit Nature
Blue Water Spirit Slime
Red Fire Spirit Beast
Silver Light Spirit Material
Purple Dark Spirit Demon
  • The color you use most decides the spirit. Ties are settled at random, so use two of the color you want plus two different others (e.g. Green + Green + Red + Silver for Wind Spirit). Two pairs, like Yellow + Yellow + Red + Red, is a coin toss.
  • Random encounters come from the dungeon's monster family, and get stronger the deeper you go.
  • The number of orbs decides how many floors the dungeon has. With 4 orbs there are 14 floors, and the spirit waits on 15F.
  • A single orb on one pedestal opens a short dungeon. It's the quickest way to respawn orbs and caravan members if you don't want to fight a spirit.

The Spirit Boss

The spirit waits at the bottom of a 4-orb dungeon. How fast you beat it decides the reward:

Turns Reward
1–8 The spirit's special orb
9–12 The spirit's elemental orb
13+ Nothing

Once you already have a spirit's elemental orb, it offers a wish instead: its special orb, one of its three hearts, or a stat boost (+30 to that stat for every monster in your party).

Collect all four elemental orbs (Earth, Wind, Water and Fire) to open the Gisvarg dungeon.

Spirit Orbs Stat boost Hearts Special orb
Earth Spirit Yellow Max HP Earth Spirit, Infergon, King Leo Wagon Orb
Wind Spirit Green Speed Wind Spirit, Scarabator, Rosevine GreatTree Orb
Water Spirit Blue Defense Water Spirit, Gran Slime, Master Slime GreatLog Orb
Fire Spirit Red Attack Fire Spirit, Divinegon, Rain Hawk Holy Beast Orb
Light Spirit Silver Wisdom Light Spirit, DrakMachine, Roboster 2 Metal Orb
Dark Spirit Purple Max MP Dark Spirit, Night Lich, Grakos Evil God Orb

Special Orbs

Each special orb opens its own dungeon with a boss. Beat the boss fast enough and you get its heart.

Orb Boss Heart if you win within
Wagon Orb — No dungeon. The old wagon man remodels one wagon: +1 weight.
GreatTree Orb Watabou 13 rounds
GreatLog Orb Warubou Unknown
Holy Beast Orb Master Dragon 17 rounds
Metal Orb Gold Slime About 15 rounds
Evil God Orb Durran 14 rounds worked

Floor Events

In a 4-orb dungeon, floors 2–12 sometimes have an event instead of a normal floor:

  • Merchant: buys and sells items.
  • Warrior: more battles on the next floor.
  • Player: no battles on the next floor.
  • Medic
  • Chest room: 8 chests of seeds, gold and Tiny Medals.
  • Monster blocking the way: a fight you can't skip. You always get the center monster's heart, as long as you have an empty slot.

Monster Rank by Floor

In a 4-orb dungeon:

Floor Rank
1F D
2F D–C
3–4F C
5–6F C–B
7–8F B
9–10F B–A
11–12F A
13F A–S
14F S–SS