Orb Dungeons¶
Place colored orbs on the pedestals in the Slimeland shrine to enter a randomly generated orb dungeon. Floor-by-floor notes are on Dungeon Floors.
Orbs¶
| Orb | Spirit | Monster family |
|---|---|---|
| Yellow | Earth Spirit | Animal |
| Green | Wind Spirit | Nature |
| Blue | Water Spirit | Slime |
| Red | Fire Spirit | Beast |
| Silver | Light Spirit | Material |
| Purple | Dark Spirit | Demon |
- The color you use most decides the spirit. Ties are settled at random, so use two of the color you want plus two different others (e.g. Green + Green + Red + Silver for Wind Spirit). Two pairs, like Yellow + Yellow + Red + Red, is a coin toss.
- Random encounters come from the dungeon's monster family, and get stronger the deeper you go.
- The number of orbs decides how many floors the dungeon has. With 4 orbs there are 14 floors, and the spirit waits on 15F.
- A single orb on one pedestal opens a short dungeon. It's the quickest way to respawn orbs and caravan members if you don't want to fight a spirit.
The Spirit Boss¶
The spirit waits at the bottom of a 4-orb dungeon. How fast you beat it decides the reward:
| Turns | Reward |
|---|---|
| 1–8 | The spirit's special orb |
| 9–12 | The spirit's elemental orb |
| 13+ | Nothing |
Once you already have a spirit's elemental orb, it offers a wish instead: its special orb, one of its three hearts, or a stat boost (+30 to that stat for every monster in your party).
Collect all four elemental orbs (Earth, Wind, Water and Fire) to open the Gisvarg dungeon.
| Spirit | Orbs | Stat boost | Hearts | Special orb |
|---|---|---|---|---|
| Earth Spirit | Yellow | Max HP | Earth Spirit, Infergon, King Leo | Wagon Orb |
| Wind Spirit | Green | Speed | Wind Spirit, Scarabator, Rosevine | GreatTree Orb |
| Water Spirit | Blue | Defense | Water Spirit, Gran Slime, Master Slime | GreatLog Orb |
| Fire Spirit | Red | Attack | Fire Spirit, Divinegon, Rain Hawk | Holy Beast Orb |
| Light Spirit | Silver | Wisdom | Light Spirit, DrakMachine, Roboster 2 | Metal Orb |
| Dark Spirit | Purple | Max MP | Dark Spirit, Night Lich, Grakos | Evil God Orb |
Special Orbs¶
Each special orb opens its own dungeon with a boss. Beat the boss fast enough and you get its heart.
| Orb | Boss | Heart if you win within |
|---|---|---|
| Wagon Orb | — | No dungeon. The old wagon man remodels one wagon: +1 weight. |
| GreatTree Orb | Watabou | 13 rounds |
| GreatLog Orb | Warubou | Unknown |
| Holy Beast Orb | Master Dragon | 17 rounds |
| Metal Orb | Gold Slime | About 15 rounds |
| Evil God Orb | Durran | 14 rounds worked |
Floor Events¶
In a 4-orb dungeon, floors 2–12 sometimes have an event instead of a normal floor:
- Merchant: buys and sells items.
- Warrior: more battles on the next floor.
- Player: no battles on the next floor.
- Medic
- Chest room: 8 chests of seeds, gold and Tiny Medals.
- Monster blocking the way: a fight you can't skip. You always get the center monster's heart, as long as you have an empty slot.
Monster Rank by Floor¶
In a 4-orb dungeon:
| Floor | Rank |
|---|---|
| 1F | D |
| 2F | D–C |
| 3–4F | C |
| 5–6F | C–B |
| 7–8F | B |
| 9–10F | B–A |
| 11–12F | A |
| 13F | A–S |
| 14F | S–SS |