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Walkthrough

The story in order, with every chest, what to buy in each town, and the bosses. Buy in X: lines list what's worth buying there. Missable: marks anything you can lose for good. See Equipment for stats, the Bestiary for drops, and Capsule Monsters for where each one is and what to feed it.

Shops sell at the same price everywhere. The inn price is per stay.

Elcid and the Secret Skills Cave

  • The elder sends Maxim to the cave south of town. Push the pots onto the switches. You learn Restart, which resets the room you're in if a puzzle goes wrong.
  • Buy in Elcid: Rapier and Small Shield for Maxim, and the Strong spell.

Cave to Sundletan

  • Chests: Antidote, Escape, Hide Armor, Life Potion, Magic Jar, Power Potion, and a Dragon Egg you can't reach yet. Come back with the Hook.

Boss: Lizard Man

  • HP: 80
  • Drops: the key to Sundletan
  • Level 5 or 6 is plenty.

Sundletan and the Lake Cave

  • Buy in Sundletan: a Cap and spells. Skip the weapons, because the Lake Cave has an Insect Crush. Sundletan also sells Apple Cider (1,000), the best food for class 3 capsule monsters.
  • Lake Cave chests: Insect Crush, Lake Key, Miracle, Power Potion, Speedy Ring.
    • Insect Crush: kill the three enemies, then shoot them with arrows in the same order.
    • Miracle: in the grassy room, walk through the left wall.
    • Speedy Ring: beat every monster in the corridor.

Boss: Big Catfish

  • HP: 200
  • Strong: water
  • Drops: sometimes the Catfish Jewel. It's rare, so save before the fight and reset until it drops if you want it.

Head back to Sundletan, then return to the Lake Cave to save Tia from a Skeleton and Goblin. Tia joins.

  • Jelze, the first capsule monster, is in Foomy Woods. Go through the portal north of the Lake Cave, then left and south.

Alunze and the Castle Basement

  • Buy in Alunze: Short Sword (ice IP), Cloth Armor and Buckler for Maxim. Long Knife and Mini Shield for Tia. Cheap Alunze gear is also good capsule food to reach class 2.
  • The inn has a small casino. The Fire Charm prize helps against the Tarantula later.
  • Bart and Bertie steal the crown.
  • Basement chests: Coat, Escape, Headband, Light Knife, Miracle, Secret Fruit, and the Bomb skill. Also a Dragon Egg (bomb by the crate, then run over the spikes) and a Water Jewel you need the Hook for.
  • Keep the Secret Fruit. It's what Jelze needs for its last form.
  • When the king offers a reward, pick Nothing. It pays 3,000, more than any of the other answers.

Northwest Cave

Abel's key gets you in.

  • Chests: Brave, Jet Helm, Hi Magic, two Hi Potions, Horse Rock, Light Armor, two Miracles, Power Brace, Shrine Key, and a Witch Ring (walk through the wall by the right pillar of the bridge). There's a hidden pot behind the right pillar.
  • The Eron Hat and Tuff Buckler need the Hammer. Come back for them after Flower Mountain.

Boss: Regal Goblin

  • HP: 500
  • Around level 13. Drowsy works on him. Use the Short Sword's ice IP.

Tanbel and the East Tower

  • Climb the East Tower before talking to Guy in Tanbel. Camu isn't there yet, so you can grab the Fire Dagger, Camu Armor and Pearl Brace early. They're still there later, so this isn't missable.
  • Two Followers attack in town (HP 150 each, weak to water). Guy helps.
  • Buy in Tanbel: Kukris for their thunder IP, and the new spells.
  • Tower chests: Camu Armor, Fire Dagger, Jute Helm, Pearl Brace, Sky Key. Set the clock to 9:00 to open the door, and 12:00 for the Jute Helm.

Boss: Camu

  • HP: 1,500
  • Weak: thunder · Strong: fire
  • Drops: rarely the Camu Jewel. Save first if you want it.
  • Use Tia's Flash and the Kukri IP. Guy joins afterward.

Clamento and the Ruby Cave

  • Buy in Clamento: Bravery and Free spells, and Mystery Pins for the Tarantula's paralysis.
  • Chests: Flame Fruit, Fury Helm, Ruby Key, Aqua Whip.
  • Blaze is here. Go right at the first fork, bomb the wall, press the four switches, bomb the next wall and take the teleporter.
  • Big Bees drop Bee Rocks, good class 4 capsule food.

Boss: Tarantula

  • HP: 2,000
  • Weak: fire, insect · Strong: thunder
  • Drops: rarely the Spido Jewel
  • Around level 20. Use Brave on Tia, the Fire Dagger IP and the Insect Crush. Carry Mystery Pins.

Jaffy is behind the boss. Jaffy gives Tia jewelry, and the shrine north of Clamento opens the way to Parcelyte.

Parcelyte and the Treasure Sword Shrine

  • Buy in Parcelyte: Franshiska for Guy, a Rod for Selan, and Regains. The Red Cores near the castle give 2,222 EXP each.
  • Selan joins.
  • Shrine chests: Anger Brace, Bat Rock, Cold Rapier, Round Shield, Sword Key, Treasure Sword, Undead Ring, and a Mind Ring (walk right along the top section of the right wall).
  • The Undead Ring blocks instant death. Keep one on someone from here on.

Boss: Pierre and Danielle

  • HP: 1,200 each
  • Pierre (blue): weak to water and ice, strong against thunder
  • Danielle (red): weak to fire and thunder, strong against ice
  • In the second round they revive each other, so they have to go down on the same turn. Put Maxim and Tia on Pierre (Cold Rapier IP, Droplet), and Guy and Selan on Danielle (Fire Dagger IP, Spark, Flash).

On the way out, the king lets you take the Holy Wings from the castle basement.

Gordovan West Tower

  • Chests: Block Shield, Eagle Rock, Miracle, Muscle Ring, Scimitar, Speed Potion, Wind Key, and the Hook skill.
  • With the Hook, you can now get the Sundletan cave Dragon Egg and the Alunze basement Water Jewel.
  • In the zombie room, hit the switches in this order: 1, 5, 6, 2, 7, 3, 4.

Boss: Gades

  • HP: 7,500
  • Weak: light · Strong: dark
  • You're meant to lose. Missable: if you win, he drops the Gades Blade, the only way to get it outside the Ancient Cave. It takes a high level, so save before the fight if you want to try.

Guy leaves for a while at Parcelyte.

Merix and the Cave to Bound

  • Buy in Merix: the Fireball spell and a Gladius. Its Holy Energy IP hits hard, and much harder against anything weak to light.
  • Cave chests: Regain, Hi Magic. Break the crystal ball to stop enemies respawning.
  • Bring the carpenter back to Merix. His daughter gives you a Dragon Egg.

Bound Kingdom and the Northern Labyrinth

  • Talk to the King of Bound. If you skip him, Idura won't be in the labyrinth and the story can't move on.
  • Buy in Bound: Bronze Swords. They're good weapons and good class 4 capsule food. Fire Balls for the bosses.
  • Labyrinth chests: Deadly Sword, Dragon Egg, Life Potion, Thunder Ax (bomb the top wall of the room with a lone zombie), Thunder Ring (walk through the top-left wall).
  • The Deadly Sword is cursed. Have it uncursed, or sell it. Deadly Swords here drop more.
  • Flash is here. From the moving platform room, take the lower-right door into a one-way mini maze.
  • Light the bombs in order 1 to 5, and wait for each to go off before the next. Setting them off too fast can freeze the game.

Boss: 4 Mummies and 3 Trolls

  • HP: Mummies 150, Trolls 200
  • Weak: fire. Fireball and Fire Balls clear them fast.

  • Missable: Tia leaves for good when you get back to Bound. Unequip her first. If you forget, the Forfeit shop later sells everything you've ever owned.

Ancient Tower

  • Dekar and Guy join. Give Dekar agility gear like the Speedy Ring.
  • Chests: Cloud Key, Fayza Shield, Miracle, Muscle Ring, Protect Ring, Pumkin Jewel, and the Magic Bikini (Maxim, after Gades).
  • Teleporters send you the way you face. Hit the statue on the red carpet 3 times and the one on the blue carpet 5 times. In the monster race, bet on the skeleton on the right.

Boss: Gades

  • HP: 3,000
  • Weak: light
  • Use the Thunder Ax IP, Trick and Brave on Maxim, and Strong to heal.

The tower sinks, Maxim and Selan marry, and the story skips a year.

Northern Lighthouse

Maxim and Selan go alone. Re-equip Selan.

  • Chests: Bee Rock, Big Shield, Cancer Rock, Dragon Egg, Fire Ring, Light Key, Mystery Ring.
  • Push the blocks into an arrow pointing right. The box puzzle gives the Mystery Ring, Dragon Egg and Big Shield. The Fire Ring is up a ladder. The Light Key is under the dark tiles: the leftmost white one and two to its right. The Bee Rock is through the pillar in the floor, and the Hook gets you into a hidden room with the Cancer Rock.

Boss: Idura

  • HP: 1,500
  • Weak: ice · Strong: thunder
  • Drowsy works on him. Use the Water Jewel's IP on Selan.
  • His Groupies drop Magic Fruit, which fills 8 blocks on any capsule monster. Worth farming here and in his later fights.

Use the shrine right of the Ancient Tower to reach Aleyn. Guy and Dekar rejoin.

Aleyn and Phantom Tree Mountain

  • Buy in Aleyn: every spell and the new gear.
  • Chests: Tree Key, Water Ring (down the stairs to the monster room, top-left), and the Fire Arrow skill.
  • For the Fire Arrow bush puzzle, start lower left and go up, up, up, right, down, right, up, right, down, down, left, down, left.

Boss: 2 Lions

  • HP: 1,000 each
  • Weak: ice · Strong: water
  • They aren't immune to instant death. Trick and Brave on Maxim.

Jyad starts the ship. Visit Gruberik and Narcysus once each so you can warp there.

Gruberik: the Ancient Cave

The Ancient Cave is a random 99-floor dungeon under Gruberik. Everything you find inside, except blue chests, is lost when you leave. Blue chests are yours for good. Check in game: exact rule. The ten Iris treasures are deep inside. Bring all ten to the woman in Gruberik's pub. Go in whenever you like, and see Missables for the party members who can only go while they're with you.

Narcysus and the Tower of Sacrifice

  • Chests: Ice Ring, Narcysus Key.
  • Evil Fish drop Charm Fruit, Blaze's last-form food.
  • Specters can kill instantly. Wear the Holy Wings, Jute Helm and Undead Ring.
  • Gusto is here: the middle door in the bomb-and-arrows room.

Boss: Idura

  • HP: 2,500, with Followers
  • Ice spells and IPs. Drowsy still works. Trick on Maxim.

Karlloon and the North Shrine

  • Buy in Karlloon: spells and gear. The Multi Sword attacks twice. Skip a weapon for Dekar, because the Dekar Blade is in the shrine.
  • Chests: Dekar Blade (red and blue switches, then the Hook), Fury Ring, Lion Fang.

Boss: Idura

  • HP: 3,500
  • He confuses. Bring Shriek. Trick and IPs.

  • Missable: Dekar leaves for good in this shrine, before the barrier room. Unequip him first. The Dekar Blade sells for 7,500.

The small shrine to the east leads to Treadool.

Treadool and Flower Mountain

  • Meet Lexis at his lab in the northeast of Treadool. Warp to Aleyn, where Jyad builds the ship.
  • Flower Mountain chests: Burn Sword, Dragon Egg, Flower Key, Flying Ax, Life Potion, Power Ring, Snake Rock, and the Hammer skill.
  • Sully is here: the door between the second and third rows of spikes.
  • With the Hammer, go back to the Alunze Northwest Cave for the Eron Hat and Tuff Buckler.

Boss: Rogue Flower

  • HP: 3,000
  • Weak: fire · Strong: water
  • Use the Burn Sword.

Back in Treadool, Lexis joins and you get the ship. Dankirk, Auralio and Forfeit Island open up.

Forfeit Island

  • The shop here sells every item you've ever had, so gear lost with Tia or Dekar can be bought back.
  • Casino: the Jewel Sonar beeps once per chest still unopened in a dungeon. The Dragon Blade is the top prize. You need the VIP Card from the Prince of Auralio for the back room.

Dankirk and the North Dungeon

  • Buy in Dankirk: gear and the Shield, Courage, Mirror and Coma spells.
  • Talk to the royal family and Prince Leon. Jaffy in Clamento makes a glass icon. Give it to the prince, then go after the butler James in the cave to the north.
  • Chests: Dankirk Key, Earth Fruit, Fury Ribbon, Hi Magic, plus a hidden group: cut the lone patch of grass, then walk down and left for a Dragon Egg, Figgoru and Flame Jewel.
  • Assassins are fast and can kill instantly.

Boss: 4 Soldiers

  • HP: 400 each

  • At Auralio, talk to the prince twice. The second time he gives you the VIP Card.

  • The sea is open. Ferim, Pico, Treble, Portravia, Barnan and Durale are all reachable by ship.
  • Darbi is in the small tree shrine on the crescent-moon island west of the Shrine of Vengeance. Check in game: this combines two guides' directions.

Ferim and the Northeast Tower

  • Buy in Ferim: the Champion, Firebird and Ice Valk spells.
  • Chests: Mysto Jewel, Samu Jewel, Stun Gun, Trial Key.
  • Floor tile path: up, left, up, up, right, up, left, up, right, right, right, down, down, left, down, down, right, right, up, up, up, up.

Agurio and Treble

Iris tells you to seek the Dual Blade. Head to Treble, then Portravia.

Portravia and the Mountain of No Return

  • Buy in Portravia: the Thunder, Dragon and Valor spells, and Launchers.
  • Chest: Aqua Sword.

Boss: 4 Gargoyles

  • HP: 1,000 each
  • Weak: flying, hard · Strong: earth
  • They aren't immune to instant death. Use the Mysto Jewel's IP, Darbi, the Flying Ax and the Eagle Rock. Trick and Courage.

  • Missable: Lexis leaves for good here. Unequip him first, or buy his gear back at Forfeit.

Eserikto and the Divine Shrine

  • Artea joins. Buy in Eserikto: Thunder, Firebird, Dragon, Ice Valk and Fry, plus new weapons.
  • Chests: Heart Key, Revive Armor, a Dragon Egg (play the notes 3, 2, 4, 1, 5), Holy Whip (break the upper wall in the note room), Rocket Ring (six vases, top left).
  • Karyn's sacrifice fills Artea's IP and raises everyone's stats.
  • Back in Portravia, the ship becomes a submarine.
  • Zeppy is in the underwater cave south of Parcelyte. Its two chests have Secret Fruit.

The Egg Dragon

Once you have all eight Dragon Eggs, take the sub to the island left of Pico. The dragon grants a wish: 10 of each stat potion, 20 of each capsule fruit, and more. After each wish the eggs are hidden again in random chests. The Jewel Sonar helps you find them. After four wishes you can fight the Egg Dragon (65,535 HP) for the Egg Sword and Egg Ring.

Barnan and the Shrine of Vengeance

  • Buy in Barnan: platinum armor and shields.
  • Buy in Chaed (any time from now): the Rune Rapier and other strong gear.
  • Enter by sub, from the south side of the temple.
  • Chests: Boom Sword, Bright Armor, Evil Jewel (cursed), Freeze Sword, Ghost Key, Heal Armor, Power Robe, and the Cursed Bow after the boss. Uncursed, it becomes Arty's Bow, which hits every enemy.

Boss: Venge Ghost

  • HP: 7,500
  • Weak: light · Strong: ice, dark
  • Instant-death attacks. Wear the Holy Robe, Undead Ring or Ruse Armor. Use the Rune Rapier and the Light Jewel's IP. Level 40 or so.

Durale and the Tower of Truth

  • Buy in Durale: the Zap spell (65,000), the best light spell.
  • Chests: Ghost Clothes, Ghost Ring, Song Rock, Super Sword, Truth Key.
  • Note puzzles: 3, 2, 1, 4, then 3, 2, 4, 1 with the fifth note across the Hook gap. Stun the Siren rather than killing her.

Boss: 3 White Dragons

  • HP: 550 each
  • Weak: fire, dragon
  • They drop Holy Fruit, Darbi's last-form food.

Chaed and Dragon Mountain

The biggest dungeon in the game.

  • Chests: Anger Ring, Gorgon Rock, Hidora Rock, Hi-Power Ring, Kraken Rock, Magma Key, Magic Scale, three Miracles, Sonic Ring, S-Mind Ring, S-Myst Ring, S-Power Ring, S-Pro Ring, S-Witch Ring.
    • Sonic Ring: the bush and bomb puzzle.
    • Magic Scale, S-Pro Ring, Miracle: the lava room, with the Hammer and Hook.
    • Anger Ring, Kraken Rock, S-Mind Ring: the left stairs from the save point.
    • S-Witch Ring, Hi-Power Ring: the Hook platform.
    • Gorgon Rock: the upper-left wall after the boss.
  • Missable inside the run: the sliding-block room the game calls the hardest trick in the world holds the Lizard Blow, Mega Shield, Legend Helm and Holy Robe. It's optional, but those are some of the best items in the game. Use Restart to reset it.
  • Lure the Behemoth onto the weak floor.

Boss: Fire Dragon

  • HP: 7,500
  • Weak: dragon, ice, flying · Strong: fire, earth
  • There's a Miracle behind the teleporter on the way out.

The elder gives you the Mermaid Key. Dive by Darbi's crescent island to reach Preamarl.

Preamarl, the Ghost Ship and the Dual Blade Shrine

Boss: Ghost Ship

  • HP: 10,000
  • Weak: fire, light, healing
  • It never attacks directly. Kill what it summons, or it uses Doomcry. Firebird works well.

In the Dual Blade shrine, the US version has a graphics bug. Walk up until the wall, three steps left or right, up, three steps the other way, up.

Daos destroys Chaed. Go see Lexis in Portravia.

Gratze

  • Take the sub to the whirlpool north of Gratze. You're captured, and Bart and Bertie break you out.
  • Chests: Basement Key, Miracle.

Boss: Tank

  • HP: 10,000
  • Weak: hard
  • Huge magic resistance. Use weapons and IPs.

Lexis turns the motor into an airship. Fly to Narvick.

Narvick and the Sealed Towers

  • Buy in Narvick: the Zirco gear, the best you can buy.
  • Shuman (south): S-Ice Ring, S-Thunder Ring, S-Water Ring. Boss: Gades (7,500 HP). Pearl Armor afterward.
  • Stradha (northeast): no chests. Boss: Amon (10,000 HP). His Chaos Wave confuses, so bring Shriek. Pearl Helmet afterward.
  • Kamirno (northwest): S-Fire Ring, and the Pearl Shield at the top. The Dual Blade chooses Maxim. This is the last save point before the end.
  • Repair the Dual Blade in Portravia and equip it on Maxim.

Doom Island

Bring a dozen Miracles. Your IP fills before each Sinistral.

  • Gades: 7,500 HP
  • Amon: 10,000 HP
  • Erim: 15,000 HP. Devastation Wave kills instantly, and you lose all IP if anyone dies. Wear the Undead Ring, Ruse Armor, Ghost Ring or an uncursed Dark Mirror.
  • Daos: 20,000 HP. Cast Absorb when he raises his Dark Reflector.

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