| Max |
Swordsman → Hero |
Start |
Must survive every battle. |
| Ken |
Knight → Paladin |
Guardiana, Chapter 1 |
Starting team. |
| Luke |
Warrior → Gladiator |
Guardiana, Chapter 1 |
Starting team. |
| Tao |
Mage → Wizard |
Guardiana, Chapter 1 |
Starting team. Learns Blaze 1–4. |
| Lowe |
Healer → Vicar |
Guardiana, Chapter 1 |
Starting team. |
| Hans |
Archer → Bow Master |
Guardiana, Chapter 1 |
Starting team. |
| Gong |
Monk → Master Monk |
Cabin east of Guardiana |
Optional. Leave Battle 1 or 2 early (walk Max off the bottom edge, or Egress) and talk to him at the red-roofed cabin to the east. Get him before Battle 3. Check in game: whether he's still there after Battle 2. |
| Mae |
Knight → Paladin |
Guardiana, after Battle 2 |
Story. |
| Gort |
Warrior → Gladiator |
Guardiana bar, after Battle 2 |
Optional. Hear his story in the bar on your first visit. |
| Khris |
Healer → Vicar |
Alterone jail |
Search the cell door. |
| Anri |
Mage → Wizard |
Manarina |
Story. Learns Freeze 1–4. |
| Arthur |
Knight → Paladin |
Manarina, after Battle 6 |
Optional. Talk to the knight hanging laundry before Battle 6. |
| Balbaroy |
Birdman → Sky Warrior |
Shade Abbey, after Battle 8 |
Story. Flies. |
| Amon |
Birdman → Sky Warrior |
Shade Abbey, after Battle 8 |
Talk to her about Balbaroy before the battle. Flies. |
| Diane |
Archer → Bow Master |
Bustoke |
Upper-left building. |
| Zylo |
Werewolf → Wolf Baron |
Bustoke, after Battle 9 |
Optional. Bring the Moon Stone from the quarry cave to the alchemist for Lunar Dew, then use it on Zylo in the cage behind the house where Diane was. Forest and mountains don't slow him. |
| Pelle |
Knight → Paladin |
After Battle 11 |
Story. |
| Kokichi |
Winged Knight → Sky Lord |
Pao's old camp |
Optional. After Battle 9, watch the engine scene in Bustoke (far west door, downstairs) and follow the man. He crash-lands near you once Pao moves. Flies. |
| Vankar |
Knight → Paladin |
Pao's old camp |
Optional. Talk to him outside the old camp after Pao moves. |
| Jogurt |
— |
Pao chapel |
Optional. Talk to the hamster by Gong's cabin in Chapter 1. In Pao, stand left of the priest or read the bookshelf, and he appears behind the chapel. A joke unit. |
| Domingo |
Magic Creature |
Pao's second camp |
Optional. Search the lab machine in Manarina for the Domingo Egg, then give it to the egg-hatching man. One of the best casters in the game. |
| Guntz |
Steam Knight → Steam Baron |
Pao's second camp, pigpen |
Optional. Talk to the suited animal and Dr. Crock in Rindo several times. Huge defense. |
| Earnest |
Knight → Paladin |
Uranbatol, Battle 13 |
Talk to him after the dog scene. |
| Lyle |
Assault Knight → Strike Knight |
Rudo |
Building west of the dragon statue, two floors up. |
| Bleu |
Dragon → Great Dragon |
Dragonia |
Talk to him twice. Starts weak and grows huge. Flies. |
| Musashi |
Samurai |
Prompt |
Optional. After the jail scene, talk to the king again, then search the small sign on the house with two doors north of the castle. Joins already promoted. Check in game: another guide puts the sign under the "Tales of Really Long Ago" bookshelf. |
| Alef |
Mage → Wizard |
After Battle 23 |
Story. Learns Bolt 1–4. |
| Torasu |
Healer → Vicar |
After Battle 23 |
Story. The only one who learns Aura 4. |
| Adam |
Robot → Cyborg |
Metapha, after Battle 24 |
Talk to the robot at the Shining Path before you use the Orb of Light there. Slow. |
| Hanzou |
Ninja |
Runefaust |
Optional. Search the bush with the yellow flower near the entrance. Joins with a Doom Blade. |